To prove a point, Olivia and her loyal hat Blanka have decided to take on the task of dealing with Miab's garden. Though it sounds simple, growing and harvesting plants grown outside the borders of reality can be a rather menacing task. 

Your goal?  
You have a maximum of 5 minutes to Grow plants and harvest them, fighting for a high-score.  Make sure to avoid the plants chronal attacks for they seek to steal your time away!

Make sure to share your highscore in a comment after playing!

Controls

Mouse & Keyboard (WASD movement).

  • Left-Click: Place new Plant
  • Right-Click: Activate Harvesting Vacuum Device
  • Mouse-Wheel: Cycle between available Seeds (Alternatively use number buttons or Click on the Seed Icons)
  • WASD: Movement
  • Space: Activate Slow-motion (when fully charged) 

Credits
A game created by Josephkhland (itch.io username), anekoty(itch.io username) and orikpio(discord username)

  • Game Design: Josephkhland
  • Programming: Josephkhland, anekoty
  • Art: anekoty , orikpio 

Additional Credit:
Thanking Dokomatori for their contribution in the poste-jam version, for creating the artwork for the 6th plant (Glowstalk). 

StatusPrototype
PlatformsHTML5, Windows, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsJosephkhland, orikpio, anekoty
GenreAction
Made withGodot
TagsBullet Hell, Farming, High Score, Pixel Art

Download

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Click download now to get access to the following files:

Jam Version (Windows) 21 MB
Jam Version (Linux) 21 MB
Browser - Jam Version 9.4 MB
Windows v1.1 (Poste-Jam) 21 MB
Linux v1.1(Poste Jam) 21 MB

Development log

Comments

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Hey, I managed to get 73600 points!

A small feedback maybe to make the hitbox more obvious and smaller.

(I barely had any moment where I was actually dodging the bullets, it was more like staying away from them than actually dodging them.)

Having the ability to see the plant timer when you hover to it would be neat.

Music is good that I think I can listen to it for hours without it being tedious.

That's a pretty good score!
Thank you for the feedback. I enjoy posting a poste-jam version of games, so I might see what we can implement based on that.

Are you referring to the player hitbox, the bullets or the pumpkin explosion?

Ah, I'm referring to the player hitbox!